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Giovanni Alarcón

Senior Unity developer. AI-native workflow. Shipped games.

Temuco, Chile · Remote · Chile time (UTC−4 / UTC−3)

Open to senior remote roles & contracts

Summary

I'm Gio, a Senior Game Developer in Temuco, Chile, working remotely with teams in the US and beyond. I currently work at Game Foundry, an agentic-first casual mobile game studio, and with FabuLingua. I build games in Unity and C# for iOS, Android, WebGL, PC and VR: gameplay, multiplayer, live services, UI, and the editor tools that make teams faster.

I like owning things end to end. At Game Foundry I own the engine and mobile lanes, and I took Vortex Quest from a studio web prototype to a game live on Google Play. At FabuLingua I'm the release owner and a senior engineer on a live kids' language-learning app on iOS, Android and the web, and I built its Echo Hunt mini-game end to end. At Gaxos.AI I was the only engineer on Jigsaw Puzzle AI, a live mobile game where players turn text prompts into puzzles, and I owned gameplay, PlayFab, attribution, IAP and live updates.

My workflow is AI-native, and at Game Foundry it is how the studio works: a builder agent writes the code, an independent reviewer model checks every change, and I make the owner decisions and play-test every build. I also build Unity editor tools that bring AI output into the project as validated content, and keep everything behind tests, code review and on-device profiling. AI makes me faster; it doesn't decide what ships.

Experience

  1. Senior Game Developer · Game Foundry

    2026 – Present

    • Own the engine and mobile lanes at an agentic-first casual mobile studio: native engine work, device ports, touch controls, portal releases and Google Play signing, upload and internal testing.
    • Took Vortex Quest from a studio web prototype to a live Google Play game: a 101-level procedural campaign, cloud save, a global leaderboard and a gated release pipeline.
    • Built GameKit, the live-services SDK behind every studio Unity game, and the team's ticket to branch to PR flow with cross-model review and risk-tiered auto-merge.
    • Run seven agentic Unity production experiments, built the studio's Unity CLI automation and licensed 3D asset pipeline, and made about 9 rapid web game prototypes in Three.js and Canvas2D.

    Projects: Vortex Quest, GameKit, Agentic Unity production

  2. Senior Game Developer Consultant · FabuLingua, Inc.

    2023 – Present · Contract

    • Release owner and senior engineer on a live kids' language-learning app on iOS, Android and WebGL: integrated and shipped versions 2.0.16 to 2.2.0 through Unity Cloud Build.
    • Built the Echo Hunt mini-game end to end, rebuilt the sticker book in UI Toolkit and made the story hint system data-driven.
    • Moved subscriptions to Adapty and hardened the purchase flow, migrated Adjust to v5, did the Google Play Families and COPPA compliance work and fixed Clever SSO classroom access.
    • Built the editor tools behind the content and releases: AI voice generation, a stories dashboard, a build hub and build validators.

    Projects: FabuLingua

  3. Senior Game Developer · Gaxos.AI

    2023 – 2025

    • Only engineer on Jigsaw Puzzle AI, a live mobile game: gameplay, PlayFab, attribution, IAP and live updates.
    • Real-time Photon multiplayer and PlayFab live ops on Brawl Bots, launched on iOS and Android.

    Projects: Jigsaw Puzzle AI, Brawl Bots, AI Striker

  4. Game Developer · Cinder Studios

    2023 – 2024

    • Gameplay features for an open-world Solana game with NFT ownership in the core loop.

    Projects: Cinder.io

  5. Game Developer · Big Red Button Entertainment

    2021 – 2022

    • Ported core gameplay systems from C++ to C# on Bethesda's Fallout Shelter.
    • Custom racing camera and rendering optimization for live races on real-world maps in Upland MV Motors.
    • Prototyped the core loop of a 3v3 real-time hero battler, Clementine's Nightmare.

    Projects: Fallout Shelter, Upland MV Motors, Clementine’s Nightmare

  6. Game Developer · Bitplay

    2020 – 2022

    • Built web and VR games for private clients, including a VR drawing experience for a museum.
    • Client work under private agreements, so no public builds to link.
  7. Software Engineer · Qualitat

    2019 – 2021

    • Built VR and PC training simulators from scratch, connected to client backend data.

    Projects: VR Class

  8. AR/VR & Robotics Tutor · CITT

    2017 – 2019

Selected projects

  • Vortex Quest

    Senior Game Developer · Game Foundry · Aug 2026 – Present

    Took a studio web prototype to a live Google Play game: a 101-level campaign, cloud save and a global leaderboard, and a release pipeline with thousands of tests behind every build.

  • FabuLingua

    Senior Game Developer Consultant · FabuLingua, Inc. · 2023 – Present

    Release owner and senior engineer on a live kids' language-learning app on iOS, Android and the web: built the Echo Hunt mini-game, moved subscriptions to Adapty and shipped versions 2.0.16 to 2.2.0.

  • Jigsaw Puzzle AI

    Senior Game Developer · Gaxos.AI · 2023 – 2025

    Only engineer on a live mobile game where players turn text prompts into puzzles: gameplay, PlayFab, Adjust/AppsFlyer, IAP pricing and live updates.

  • GameKit

    Senior Game Developer · Game Foundry · 2026 – Present

    Internal live-services SDK behind every studio Unity game: providers behind interfaces, an offline local provider, and editor tools that show live player data.

  • Agentic Unity production

    Senior Game Developer · Game Foundry · 2026 – Present

    Seven Unity mobile games built by a builder/reviewer pair of AI coding agents, to measure how fast they can ship; I make the calls and play-test every build.

  • Fallout Shelter

    Game Developer · Big Red Button Entertainment · 2021 – 2022

    Ported core systems from C++ to C# on Bethesda's Fallout Shelter without changing gameplay behavior.

  • Brawl Bots

    Senior Game Developer · Gaxos.AI · 2023 – 2024

    Real-time Photon multiplayer brawler (solo and team matches, leaderboards) with PlayFab live ops, launched on iOS and Android in 2023.

  • AI Striker

    Senior Game Developer · Gaxos.AI · 2023 – 2024

    Web-playable arcade shooter that showcased in-game AI asset generation; I worked on gameplay, PlayFab progression and analytics.

  • Upland MV Motors

    Game Developer · Big Red Button Entertainment · 2021 – 2022

    Custom racing camera and rendering optimization for live races on real San Diego streets.

  • Cinder.io

    Game Developer · Cinder Studios · 2023 – 2024

    Gameplay features for an open-world Solana game where NFT ownership is part of the core loop.

  • Clementine’s Nightmare

    Game Developer · Big Red Button Entertainment · 2021 – 2022

    Prototyped a 3v3 real-time hero battler and its core loop from design specs.

  • VR Class

    Software Engineer · Qualitat · 2019 – 2021

    VR and PC training simulators built from scratch for enterprise clients, connected to client backend data.

Skills

Game Development
Unity, C#, Gameplay Programming, Prototyping, Game Mechanics, Multiplayer, VR/AR, WebGL
Architecture
SOLID, Design Patterns, Refactoring, Performance Optimization, Editor Tooling, Testing / Profiling
AI Workflow
AI coding agents, Agentic coding & review, Second-model code review, Unity editor automation, AI asset pipelines, Prompt-to-content editor tools
Backend & Services
PlayFab, Photon, Unity Gaming Services, Firebase, REST APIs, Addressables
Analytics & LiveOps
Adjust, AppsFlyer, Analytics, Live ops, IAP
Web3
Solana, NFTs, MetaMask