Jigsaw Puzzle AI
Only engineer on a live mobile game where players turn text prompts into puzzles: gameplay, PlayFab, Adjust/AppsFlyer, IAP pricing and live updates.
A live mobile jigsaw game where players turn text prompts into puzzle art. As the only engineer I owned programming, game design, analytics, attribution, pricing and live updates; the art team handled art.
Sole engineer. Gameplay, game design, services, analytics, pricing and live updates; art by the art team.
Overview
A live jigsaw title in the Gaxos catalog for iOS and Android. The hook: players write a text prompt and get a puzzle made from it.
I was the only engineer on the team, so every system outside the art pipeline was mine, from the first build to live operations.
What I owned
Gameplay
- All gameplay and the prompt-to-puzzle flow.
- Game design for the core loop and progression.
Backend & LiveOps
- PlayFab services and player data.
- Continuous feature releases and tuning after launch.
Monetization & Analytics
- Pricing tiers and IAP structure.
- Adjust and AppsFlyer attribution, plus funnel analytics.
Where AI fit in
- Runtime AI generation
Players type a prompt and the game generates the puzzle art at runtime.