AI Striker
Web-playable arcade shooter that showcased in-game AI asset generation; I worked on gameplay, PlayFab progression and analytics.
A web-playable arcade shooter in the Gaxos catalog (also released as Space Striker AI), built around the AI asset-generation pipeline used across Gaxos titles. I worked on gameplay and services integration in a multidisciplinary team.
Overview
AI Striker is a WebGL-first arcade shooter in the Gaxos catalog, paired with the AI asset-generation pipeline used across Gaxos titles.
What I owned
Gameplay
- Gameplay features, iterated on with designers for game feel.
Backend
- Analytics and player-progression endpoints.